Need For Speed: The Run



“The Run” has been the topic of lots of criticism, but after three demo sessions from EA Black Box, I am maybe not prepared to count this game out before its gotten started – and here are a couple notes about why you should not, either.Even EA Black Box has admitted in my experience that focusing their teaser footage round the on-foot, Quick Time Event portions for the following 
 Requirement for Speed was most likely not the very best move for his or her E3 keynote.

 Regardless, it got people speaking about the overall game, even though most the conversation involved the title being truly an Importance of Speed game enabling you to, well, maybe not drive. But predicated on what I have seen, the “running” part of the gameplay is actually overstated.

When I asked EA to inform me outright just how much of the overall game involved on-foot action segments, they said “less than 10%” and assured me that the large most of the overall game still centered on the racing. If any such thing, the on-foot segments are meant to provide you with a breather from the tracks. And I am perfectly fine with that. So far as the quantity of actual on-foot sections, they are probably telling me the facts, because I have not seen just one QTE bit in virtually any of our in-office demos. At this time, it appears as though “The Run” mostly describes the game’s illegal cross-country race above all else.

Honestly, I have always thought that the Need of Speed: The Run series has already established one of the more consistently good driving engines for quite some time. That hasn’t changed with Need of Speed: The Run, that has in regards to a five-minute learning curve. Obviously, the overall game throws a lot of obstacles at you; however the track design and mechanics still feel very fun.

Importance of Speed: Most Wanted happens to be my personal favorite guilty pleasure, because of over-dramatic actors and entertainingly cliché street racing plots. But with NFS: The Run, I like the way in which that race types are woven to the story. Brief recap — Jack, the primary character, owes a great deal of bad people money, and is racing against 100 other drivers to obtain the $25 million cash prize.

 Visually, Need For Speed: The Run has a few of the most impressive environments and tracks I have observed in the series yet, and the Frostbyte 2 graphics are investing in their work. Some things are subtle, such as the impressive horizon and back ground scenery, while other activities such as the frame rate maintain a smooth experience regardless of how crowded a race gets. We’ve more or less hit the ceiling on realism in racing games, but that one keeps things interesting to check out.

System Requirements Need for Speed: The Run

Intel Processor - Core i3-540 3.06GHz
AMD Processor -Phenom II X4 805
Nvidia Graphics Card -GeForce GTS 240
ATI Graphics Card -Radeon HD 6750M
RAM (Memory) -3 GB
Hard Disk Space -9 GB
Direct X -9
 
 
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